Skip to content

ScriptableUInt Class

ScriptableValue<T> with a uint value.

C#
[CreateAssetMenu(fileName = "New Scriptable U Int", menuName = "Hertzole/Scriptable Values/Values/UInt Value", order = -995)]
public sealed class ScriptableUInt : ScriptableValue<uint>, INotifyPropertyChanging, INotifyPropertyChanged, IStackTraceProvider, ICanBeReadOnly

Inheritance object → UnityEngine.Object → UnityEngine.ScriptableObject → RuntimeScriptableObjectScriptableValueScriptableValue<uint>

Implements INotifyPropertyChanging, INotifyPropertyChanged, IStackTraceProvider, ICanBeReadOnly