Skip to content

ScriptableByteListener Class

A ScriptableValueListener<TValue> that listens to a ScriptableValue<T> with a type of byte and invokes an UnityEngine.Events.UnityEvent when the value changes.

C#
[AddComponentMenu("Scriptable Values/Listeners/Values/Scriptable Byte Listener", 1000)]
public sealed class ScriptableByteListener : ScriptableValueListener<byte>

Inheritance object → UnityEngine.Object → UnityEngine.Component → UnityEngine.Behaviour → UnityEngine.MonoBehaviour → ScriptableListenerBaseScriptableValueListener<byte>