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ScriptableByte Class

ScriptableValue<T> with a byte value.

C#
[CreateAssetMenu(fileName = "New Scriptable Byte", menuName = "Hertzole/Scriptable Values/Values/Byte Value", order = -1000)]
public sealed class ScriptableByte : ScriptableValue<byte>, INotifyPropertyChanging, INotifyPropertyChanged, IStackTraceProvider, ICanBeReadOnly

Inheritance object → UnityEngine.Object → UnityEngine.ScriptableObject → RuntimeScriptableObjectScriptableValueScriptableValue<byte>

Implements INotifyPropertyChanging, INotifyPropertyChanged, IStackTraceProvider, ICanBeReadOnly