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ScriptableColor32 Class

ScriptableValue<T> with a UnityEngine.Color32 value.

C#
[CreateAssetMenu(fileName = "New Scriptable Color 32", menuName = "Hertzole/Scriptable Values/Values/Color32 Value", order = -985)]
public sealed class ScriptableColor32 : ScriptableValue<Color32>, INotifyPropertyChanging, INotifyPropertyChanged, IStackTraceProvider, ICanBeReadOnly

Inheritance object → UnityEngine.Object → UnityEngine.ScriptableObject → RuntimeScriptableObjectScriptableValueScriptableValue<Color32>

Implements INotifyPropertyChanging, INotifyPropertyChanged, IStackTraceProvider, ICanBeReadOnly