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ScriptableSByte Class

ScriptableValue<T> with a sbyte value.

C#
[CreateAssetMenu(fileName = "New Scriptable S Byte", menuName = "Hertzole/Scriptable Values/Values/SByte Value", order = -999)]
public sealed class ScriptableSByte : ScriptableValue<sbyte>, INotifyPropertyChanging, INotifyPropertyChanged, IStackTraceProvider, ICanBeReadOnly

Inheritance object → UnityEngine.Object → UnityEngine.ScriptableObject → RuntimeScriptableObjectScriptableValueScriptableValue<sbyte>

Implements INotifyPropertyChanging, INotifyPropertyChanged, IStackTraceProvider, ICanBeReadOnly