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ScriptableStringListener Class

A ScriptableValueListener<TValue> that listens to a ScriptableValue<T> with a type of string and invokes an UnityEngine.Events.UnityEvent when the value changes.

C#
[AddComponentMenu("Scriptable Values/Listeners/Values/Scriptable String Listener", 1012)]
public sealed class ScriptableStringListener : ScriptableValueListener<string>

Inheritance object → UnityEngine.Object → UnityEngine.Component → UnityEngine.Behaviour → UnityEngine.MonoBehaviour → ScriptableListenerBaseScriptableValueListener<string>