ScriptableBoundsListener Class
Definition
Section titled “Definition”A ScriptableValueListener<TValue> that listens to a ScriptableValue<T> with a type of UnityEngine.Bounds and invokes an UnityEngine.Events.UnityEvent when the value changes.
[AddComponentMenu("Scriptable Values/Listeners/Values/Scriptable Bounds Listener", 1024)]public sealed class ScriptableBoundsListener : ScriptableValueListener<Bounds>Inheritance object → UnityEngine.Object → UnityEngine.Component → UnityEngine.Behaviour → UnityEngine.MonoBehaviour → ScriptableListenerBase → ScriptableValueListener<Bounds>